Design Anti-Patterns: YoYo, The God Object and More
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It’s time for more Ant-EYE or Ant-EEE design patterns as we venture into object cesspool that awaits. Come find out what these patterns are and how to avoid them. Bonus: Michael drops the term Heinz Doofenshmirtz – Joe and Allen didn’t know this pattern, but maybe you will.
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Public Properties vs Public Variables – Clean Code the Right Way
In Episode 55, Michael and I got into a conversation about public properties and public variables “looking” the same in C#. For those unfamiliar with the topic or maybe not clear on the difference, I put together a video showing exactly what they are, how they’re different, and why you would choose one over the other. If you have any comments, please do leave the below!
Clean Code – Integrating with Third Party Libraries the Right Way
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In this episode we talk about how to insulate your application at it’s boundaries? What in the world does that even mean?! We’re not talking about those boundaries where others aren’t allowed to touch your keyboard (although that’s a real thing). No, we’re talking about making sure you make your code easier to maintain over time by coding to interfaces or wrappers for third party libraries or external APIs. Come join us on another deep dive into Clean Code, and our (polluted) thoughts on the topic. [Read more…]
Clean Code – Formatting Matters
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Ever judged a book by its cover? Of course you have. Ever passed judgement on some code simply because it didn’t look pretty? There’s more to writing code than having it functional and in this episode we dive into the reasons code formatting actually matters. Who wins the newspaper format debate?! Leave us a comment and let us know! [Read more…]
Web Application Debugging Session in Google Chrome
In this video, Allen tracks down a bug in a web application that AndrewK provided from our Slack community – https://www.codingblocks.net/slack
He walks through the debugging process and drops a few little tips along the way that can provide a methodical / effective approach to finding and fixing bugs.
Clean Code – Writing Meaningful Names
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In this episode, we take our first dive into the book Clean Code by Robert Martin and specifically we talk about writing meaningful names for all things code related. You’ll be amazed at how following some decent rules that you can start naming things that will help you and fellow coders understand your code at a glance. [Read more…]
Caching Overview and Hardware
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In this episode we give a general overview of caching, where it’s used, why it’s used, and what the differences in hardware implementations mean in terms we can understand. This will be foundational to understanding caching at a software level in an upcoming episode. There’s also something about the number 37 that may be the most important number to remember…ever… [Read more…]
Command, Repository and Mediator Design Patterns
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In this episode we go back to the design pattern well that we’ve been away from for so long. We cover the Command, Repository and Mediator design patterns. It was hard for us to believe, but it’s been almost a year since our last design patterns episode!!! Come on in for fun, learning, and of course, our tips of the week. [Read more…]
How to be an Intermediate Programmer
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In Episode 38, we dug into the first section of the essay by Robert Read on what it takes to be a programmer. In that episode there was a lot of great information on what to expect and what should be expected of you as a developer. In this episode, we go into the second section of that essay which gives Mr. Read’s thoughts on what it means to be an intermediate programmer. As we do, we share our thoughts on each of the various topics for intermediate programmers. [Read more…]
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