We continue our Domain Driven Design conversation this week as Allen is indecisive, Michael decides for him, and Joe can’t handle the night life.
As programmers, we’ve collected our fair share of best practices and programming references. We want to share some of our favorites and let you share any gems you’ve found along the way! [Read more…]
This week, Michael asks his customers about their anemic domain model, Allen talks in front of people, and Joe plays Rocket League as we begin our dive into understanding domain driven design.
I’ve tried to procedurally generate music from scratch a few times in other languages over the years, but since this is a “couch project” I spent a couple minutes searching for NPM libraries and settled on ScribbleTune.
This week we talk about all of the bad things we’ve done while making software. The good, the bad, … oh wait, it compiles, never mind.
We’re back with another deep dive into the infamous book Clean Code by Uncle Bob as Joe alters columns, Michael misreads things, and Allen has a positive customer service experience.
In Episode 55, Michael and I got into a conversation about public properties and public variables “looking” the same in C#. For those unfamiliar with the topic or maybe not clear on the difference, I put together a video showing exactly what they are, how they’re different, and why you would choose one over the other. If you have any comments, please do leave the below!
Doing something a wee bit different for this week’s Mini Code Adventure. This time we’re looking at a small Roguelike game I’ve been making in Unity3d. It took me a lot longer than 5 minutes to get this far, but I thought it might be interesting to show a longer “fun and interesting” project.